I will say that it both Marvel Ultimate Alliance games follow certain standards in their control schemes, graphic style, music score, and so on. I won’t let a sense of wistful nostalgia drag down my professionalism, especially not when this game is legitimately bad by its own token. Now, what I’m not gonna do is spend all day comparing this one with the original. He was a competent villain in a competent game. This game signaled the end of an era for me, and I’m going to tell you why, so remember to load your auto-save and brace yourself for some pain. I thought it would be tons of fun, I thought it would be just as good as the original, but it turned out to be so depressingly lackluster that it forced me to look at my favorite console like one might look at a relative with late-set Alzheimer’s, trying to keep a smile on my face as I saw it enter a slump from which it would never recover. But that day came when I got my hands on Marvel Ultimate Alliance 2, sequel to my favorite action-RPG for the PS2. ![]() I never thought I’d see the day when I started noticing that the only “new” games for the once-great console were FIFA titles, disappointing Track Packs for Guitar Hero and Rock Band, and insultingly dumbed-down ports of next-gen console games. Well, that’s a lie, I knew it would happen eventually, but I figured it would retire at its peak, its last games being some of the best works it’s ever made. There was a time in my life when I thought that the PlayStation 2 would never be phased out.
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